The skills unlocked as a player leveled up and a player could select up to 49 of 81 possible skills. The game also had "driver skills", three of which directly improved performance (acceleration, handling, top speed) and applied to any car that a player was driving.
#Games like nfs world upgrade
Some cars only had street upgrade kits as an option, and the fastest car in the game at the time, the BMW M3 GTR, did not have any upgrade kits. In the initial release version 4 (July 20, 2010), car performance could be improved via street or pro upgrade kits (purchased with in game cash), depending on the car. To celebrate that, the game was made completely free-to-play and the level cap was removed. On SeptemWorld passed one million registrations. Without it, the player was allowed to continue playing the game, but would cease to earn experience and cash. To continue the game, the player had to purchase a "Starter Pack". Manufactures ranged from Alfa Romeo to Volkswagen and there were over thirty manufactures in the game.īefore September 8, 2010, after reaching level 10 and access to only first tier and some second tier cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. The game featured over 100 licensed cars consisting of tuners, muscle cars, exotics, race cars and SUVs. World was set in a fictional city which combined the cities of Rockport from Most Wanted and Palmont from Carbon into its map design, with redesigned graphics and new locations added to the map to connect the two cities. World took on the gameplay style of 2005's Most Wanted and 2006's Carbon, focusing on illegal street racing, tuning and police chases, and added some elements to the game such as "power ups" (somewhat similar to Mario Kart).
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World combines elements of role-playing with illegal street racing. A screenshot of early gameplay, when the game was known as Need for Speed: World Online.